Sid Meier’s Civilization VI is the latest production of the Civilization series in the strategy game. Like the previous works, players need to lead a Civilization to develop from scratch and stand on top of the world while ensuring its own survival. Sid Meier’s Civilization VI is almost the best work of strategy game, and because series 6 release latest, so optimization, AI, and so on are the best works in this series.

Because it is a popular strategy game, so it is really difficult for some new players. Today the author summed up a few basic thoughts, understanding them can easily grasp the game playing method. You can learn some playing tips from this article if you are a new player and want to win in a efficient way.
Return on Investment
First of all, because Sid Meier’s Civilization VI has always been designed around the mechanism of one-time investment in exchange for lasting returns, the return on investment is the most important. For example, hiring workers consumes 50 resources. However, if workers improve three plots, they will return to their original value in 17 rounds, and then they will make net profits. Not to mention the development of strategic resources. If you want to maintain the advantage, all the important operations in the early stage must be the operations that can get the feedback in 30 rounds, and the project cycle should be short, and try to control it within 10 rounds.

What are the most cost-effective investments in the early stage? In the first 10 rounds, the scouts were better, and then it was mainly focused on immigration and war. The most important resources in the 50 rounds were culture and policy construction.
In addition, we should focus on the war army. Even if there is no war, we should build some army to clear the barbarian stronghold, defend the palaces, or frighten AI. In Sid Meier’s Civilization VI series, if there is any investment is more than immigration returns, it is war! The rewards of the war have the following special overpower: plunder reward, rob city reward, war reparations, war alliance transaction. Compared with the return of war, the return of investment in 30 rounds is not very obvious. War is full of profiteering or gets the direct victory.

The characteristic of the war in the Civilization series is that as long as the war is won, there will be no loss, only gains. The more times the War, the more advanced the arms, the seamless connection will be until the end of the game. In order to further improve the difficulty of the game, players will often be limited to no war mode, because the benefits of early war are too large. Of course, the premise of everything is that the war can be won, so the key lies in early and fast.
Key Rhythm

What is the key rhythm? It is the nodes that accumulate important advantages and lay a winning game. For example, if you win in the 50 rounds after the victory is established, then every time this node is advanced by one round, your victory will be advanced by one round. This node is the key rhythm.
The key rhythm of the first 30 rounds of Sid Meier’s Civilization VI is: 3 cities, need to emigrate early and plan urban construction sites. Generally, getting resources is the most important. Try to build nearby, and don’t be too far away from the resources. It is worth mentioning that the religious immigrants in the new edition of the Pantheon are particularly strong. If there are religious city states, they can send immigrants free of charge for more than ten rounds.
In fact, In the first 50 rounds, the significance of culture is extraordinary. For example, there are only eight rounds now. In order to complete the 80 policy construction, 10 rounds are needed. If two points of culture are added, two rounds can be advanced. Therefore, the significance of the early two points of culture is far greater than the two points of science, belief, food, productivity and other resources.
If the operation is good, as long as you can get enough immigrants or troops in a short time after 50 rounds, the game is actually over. Because after that, the normal operation can surpass other competitors in various fields such as science, technology and culture in 100 rounds, and then patiently eliminate other Civilizations and get the victory at last.
Resource Value

The game contains the following six resources: food, productivity, gold, faith, technology, culture. Especially, the same resource has different importance in different times.
In the early stage, simply put, in 15 rounds, belief > culture > technology. Because the belief is high enough, you can get more religious immigrants earlier and gain a great advantage in the early stage.
After that, in the first 50 rounds, culture > faith > technology. In order to build policy, you need to unlock political philosophy, mercenary, feudalism, etc. earlier, which can speed up the development of your territory in the middle of the game.
At the time of the 100 round, the importance of science and technology began to increase. Whether it is the development strategy based on science or other routes, you need to improve science and technology as soon as possible. The more normal rhythm is that in 100 rounds, the technology and culture value both exceed 100. In the next 30 rounds, the science and technology value doubled, defeating all AI territories and Civilizations and get the victory.
In conclusion, as one of the most popular strategy game, Sid Meier’s Civilization VI is as good as its predecessors. Players can try different ways of playing in different Civilizations and turn their favorite Civilization into the best one. Master the knowledge in the text and turn your Civilization into the strongest one.